Getaway would make a great video game. Its basically a 90-minute version of the crash mode from Burnout, which awards points to players for causing vehicular mayhem.
By LOEY LOCKERBY
Special to The Star
Instead of points, former pro driver Brent Magna (Ethan Hawke) is awarded the chance to keep his kidnapped wife alive.
Yes, its another movie about a man spurred to action by a threat to his woman, who cries and simpers prettily while being held hostage by a mysterious villain.
Her captor knows that Brent once had a promising career, and he engaged in some shady activities when that career ended. So, he orders Brent to steal a tricked-out Shelby Super Snake Mustang and start smashing up the streets of Sofia, Bulgaria, in a seemingly random series of missions.
When an unnamed teenager (Selena Gomez) jumps into the car, she becomes both a hostage and an accomplice (and a lure for audiences who think Hawke is old).
The kid has her reasons for being there, but theyre as senseless and convoluted as every other Getaway plot point. Even video game designers come up with better story lines than this.
Director Courtney Solomon (An American Haunting) and writers Sean Finegan and Gregg Maxwell Parker stop occasionally to explain whats happening, which serves only to make you wish they hadnt.
Theres car crashing to do, after all, and thats the one thing this movie does well. Solomon avoids computerized effects, using multiple cameras (including several mounted on the cars) to capture some truly spectacular stunt driving.
Getaway rarely stops moving, and it always goes at top speed, just like its star. Obviously, that star is the Mustang, not Hawke, who does nothing but yell and drive. He and Gomez give adequate performances, but their characters have less personality than their sweet ride.
Besides, they know what kind of movie theyre in. Like the audience, they just buckle up and enjoy the mayhem.